A "BasementHammer" approach to rules fixes, core scenario options and expanding the game, both for Warhammer Fantasy and Mordheim.
The Objective: enrich the Core Rules with more narrative and story, and add more options for even richer games.

This is our game, and we should strive to make it as good as we can.
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Wednesday, September 24, 2014

Warhammer Fantasy revised Terrain generator (8th edition)

This is the Terrain generator I use in my games.

Revised 8th Edition Terrain Generator: download here.

I took the 6th edition terrain generation tables, with the diverse environments such as Realms of Men, Badlands, Mountains, etc, and rammed in them the 8th edition terrain options, and changed things up a bit as well.

I also curbed a bit the probability of a terrain piece to be mysterious: only some forests have a chance to be mysterious, and then only on a D6 roll of a 6. No more deathtrap tabletop: terrain is to be used to a general's advantage without (too) much of a surprise.

I tweaked a bit the options you can get if you are a defender in the specific scenario you're playing, and if you're a native of the environment.
For example, Empire and Bretonnia can turn 'walls' and 'fences' they roll on the table into 'Blessed Bulwarks' if the battle is fought in the Realms of Men, and High Elves can turn them into 'Blazing Barricades' if the battle takes place in the shores of Ulthuan.
Also, I included what I call 'shrines': if a defending, native player rolls a settlement or encampment (can be anything from a few houses to a double-building Elven Hall), this includes not only obstacles but also a shrine, which is a magical focus which benefits the defender. Empire defenders can pick 'Sigmarite shrines', Bretonnians can pick 'Grail Chapels', Dwarves can pick 'Dwarven Brewhouse', Undead can pick 'Charnel Pit' and Dark Elves of course can pick ' Altar of Khaine'. The list goes on.

As a little bonus, the last page includes a quick reference of all the terrain pieces from the table, so you don't have to flip through the Rulebook. Some of these include small changes I made, such as the 'Sorcerous Portal' having a max of 24" on its spells, and they can be dispelled as normal.

Enjoy!

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