A "BasementHammer" approach to rules fixes, core scenario options and expanding the game, both for Warhammer Fantasy and Mordheim.
The Objective: enrich the Core Rules with more narrative and story, and add more options for even richer games.

This is our game, and we should strive to make it as good as we can.
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Saturday, September 20, 2014

Narrative the easy way: Scenario diversity

Here I will talk about scenario choice, where to find more scenarios, and their applicability to either pick-up games or more involved campaign situations.


A simple way to introduce new objectives and narrative purpose in battles is to simply play more and diverse scenarios.
It is difficult to overestimate the richness of Warhammer scenarios that are already out there. There are tons. Even if you only take the official ones that Games Workshop has released over the years.

At least in this 8th edition of Warhammer, there seems to be an assumption that "proper/normal Warhammer"  involves generating scenarios from only the Core six, in pgs. 144-150 of the Core Rulebook. They mostly all stick close to "equal points, equal conditions, everything fair" for both players, yet several just enforce rules shenanigans that mess up your deployment (and we know how important that is in this game). And NO core siege rules *cringe*, the Watchtower scenario being the closest thing to it (and disappointingly so). How can a fantasy medieval battle game not include sieges as part of its main gaming experience?

Every other scenario is seen as too "out there", unbalanced and assumed to ruin the fun for both players (or at least one). Now there is truth to this claim: some scenarios are indeed TOO unbalanced, and care needs to be taken when picking them. Maybe their place is more in a Warhammer campaign, where one force is at a disadvantage. One must bear this in mind when judging scenarios: some are indeed unfair to be applied in pick-up games.

So where can you find more scenarios? And are they easy to apply in a pick-up game, or convince your opponent they are worth it? And which should best be saved for more story-driven campaign events?

In this page I will be listing sources of additional scenarios that have been published by GW, so you can know where to look, and what kind of scenarios you can hope to find in each. I will also give commentary on some balance issues I have found.

The trick is: which scenarios are easily agreeable, that you can apply easily to a pick-up game? What if one of you wants to have a chance to fight in a more interesting scenario, but the other (while interested) is wary about balance and fairness (and if he will get his own chance to pick a funky scenario as well)?
I will cover this in the future in what I call "game setup/frameworks": how to set up a game, or series of games, and how/who chooses a scenario, maintaining fairness in the whole process for both players.

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