A "BasementHammer" approach to rules fixes, core scenario options and expanding the game, both for Warhammer Fantasy and Mordheim.
The Objective: enrich the Core Rules with more narrative and story, and add more options for even richer games.

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Sunday, July 19, 2015

Rules Patch: Cavalry v8.1

This has been suggested often in forums (or variations of it). This is my own take on it.


PROBLEM: cavalry (especially the non-monstrous variety) suffers from a lack of performance, given that ranked units are so big, steadfast is prolific and their charge attack benefits are subpar.
SOLUTION: when a unit of Cavalry or Monstrous Cavalry charges, it gains Impact Hits (1) at the mount's Strength, plus an extra D3 Impact Hits are dealt on the charged unit(s)(distributed as shooting, not by a charging model in base contact) per rank bonus the cavalry unit has.


This rule gives penetrating power to cavalry units, specifically on the charge, and because the attacks will not be very high Strength, they are well suited to mow through large blocks of weak infantry (which is what cavalry was designed for historically).
This also meshes well with the Bretonnian Lance formation, where ranks bonuses are easier to attain with less knights.
Monstrous Cavalry will benefit less from this due to large units being less fieldable given their high points cost (as if they needed any improvement anyway) :p

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