As the title says, and you should try it.
I made a set of cards from the AoS 3.0 Open Play battleplan generator, and that's how I want to play from now on.
Remember the good old Open War cards, back in AoS 1.0?
Best thing ever. Even if they created sometimes uncomfortable territories to deploy in, and most of the Objective conditions were mirror matches to both players... it actually worked really well!
The only things that some may have felt weren't working as well at the time were mostly due to the game itself not having matured: this was before the age of the General's Handbook.
People hadn't started yet to adopt matched play battleplans as the standard, or even points!
These cards made sure every game was different, yet each of the objectives made narrative sense and was compelling.
They had objective scoring, kill points, kill the messenger, etc. It included Ruse cards as a balancing mechanic to help a player with a smaller army, or additional Sudden Death Victory conditions to give a change to those with a REALLY smaller army than their opponent.
It also included Twists, which helped add more diversity to games and flavor the fantastic happenings of the realms.
But random generator tables aren't as cool and useful as cards.
And now, Open Play even asks players to use points. Everything uses points now.
It always uses points, players can even use the matched play restrictions and Realm rules if they wish, but then just roll up (or use cards) to make up the battleplan.
Something I have in the works, developing slowly over the past years, is a set of cards with MANY narrative battleplans and twists and ruses. So using them in games becomes so much easier.
Have fun simplifying your games!