A "BasementHammer" approach to rules fixes, core scenario options and expanding the game, both for Warhammer Fantasy and Mordheim.
The Objective: enrich the Core Rules with more narrative and story, and add more options for even richer games.

This is our game, and we should strive to make it as good as we can.
See the "About" page for more details.

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Wednesday, November 23, 2016

'The Enemy Within' narrative campaign - new Objectives!

Hello folks!! 
My job has sucked me down a (metaphorical) hole for the past months, so my game-design time has been limited to scrawling on my notebook during my commute! I've also been working on something else Mordheim-related... hehe Soon to be posted.
But today I'm bringing out finally more material for The Enemy Within. A lot of other material is almost ready as well, but I still have to spit-shine it and make it nice before upload.

Warband Plots - The Power Behind the Throne & The Host of Horrors (click to download)

These are actually some of the more complicated Objectives, especially "Power Behind the Throne". This Plot shines when there are at least 2 other warbands that are part of the Factions of the Empire (ie. not savage or chaotic warbands). They thrive on manipulation of the other warbands, and with their ability to bail any model our of jail through bribery the other warbands will soon be in their debt. The more non-savage warbands there are, the more leverage this warband gains (as more warbands suffer from being thrown in jail).

"The Host of Horrors" is a more resource-management Plot, where the goal is to amass as much wyrdstone as possible, and use it to experiment on captives or to discover if they have magical properties. Because several experiments will result in failure, the warband must invest significantly in Exploration skills to find more wyrdstone, and because appraising shards carries a cost, they also need extra financial aids to offset the money spent. Nobody said building an army of super-soldiers was cheap!