Here I'm releasing the last 2 objectives for the Enemy Within campaign: The Raiders (rampaging tribes and marauders pillaging from town to town) and The Seekers (treasure hunters and entrepreneurs, with also a smuggling alternative).
Finally, after much delay, I can release the last 2 objectives for the campaign.
Plots- The Raiders, The Seekers, The Smugglers (click here to download)
Finally, after much delay, I can release the last 2 objectives for the campaign.
Plots- The Raiders, The Seekers, The Smugglers (click here to download)
'The Raiders' objective is for those warbands who want to make a career out of raiding & pillaging settlements and caravans, while they amass an small army to carve out a small kingdom.
This objective is designed to be one of the simpler ones to follow, to help beginners or those of us who would rather have a more straightforward approach to Mordheiming :)
This is also one of the few objectives in this campaign that allows the max warband size to be exceeded several times (up to +4 warriors).
One of the elements that interacts well with the Exploration table is that building new encampments, or upgrading existing encampments, adds Campaign Points ( representing the Raiders' staking out new hideouts and staying on the move).
The objective is completed only after fighting a large field battle on the tabletop, approaching the size of small detachments (with special rules to accompany it). If you ever wanted to finish a campaign with your Mordheim Leader at the head of a small Warhammer army, this is the chance.
This objective is designed to be one of the simpler ones to follow, to help beginners or those of us who would rather have a more straightforward approach to Mordheiming :)
This is also one of the few objectives in this campaign that allows the max warband size to be exceeded several times (up to +4 warriors).
One of the elements that interacts well with the Exploration table is that building new encampments, or upgrading existing encampments, adds Campaign Points ( representing the Raiders' staking out new hideouts and staying on the move).
The objective is completed only after fighting a large field battle on the tabletop, approaching the size of small detachments (with special rules to accompany it). If you ever wanted to finish a campaign with your Mordheim Leader at the head of a small Warhammer army, this is the chance.
'The Seekers' is the reason why this release was so delayed. It's probably the more complex objective, and is an adaptation of 'The Lure of Treasure' objective from Border Town Burning.
Instead of collecting Cathayan silks as a way to reach victory, the warband must choose one of a number of specialty lists, containing related items. They have to somehow acquire AND SELL these items in order to gain Campaign Points.
Furthermore, the objective allows a Hero to miss a battle, and take a vehicle to travel to their Homeland's supplier, where they can buy items off from their starting equipment table (at the costs listed and without rolling for Rarity). Essentially, this allows Dwarven and Elven merchants to ship their wares from home and sell them off for profit in the Empire.
The objective also allows for maintaining more than one encampment, as the warband establishes a franchise: in the form of shopfronts, taverns and trading posts, which grant more Campaign Points.
As an alternative to 'The Seekers' objective, players can instead choose 'The Smugglers' variant, which has a specialty list composed exclusively of illegal items. It follows a similar development as 'The Seekers' with the exception that Heroes can gain the Disguise skill (which allows undesirables to enter law-abiding Locations), and their final objective is to make a run out of the Empire to the New World.
Both of these objectives, like 'The Sellswords' before, involve a lot of use of the new Encampments rules. Prepare to see a lot more raiding of encampments (and having to build adequate defences) in 'The Enemy Within', especially since an evicted warband risks losing not only their hideout but also some Campaign Points!!
Items required to finish 'The Enemy Within':
But if some of you have tested any of the rules in your home games, please don't hesitate to share your feedback! We can build a better game the more issues we detect beforehand.
Roll high and prosper!
Instead of collecting Cathayan silks as a way to reach victory, the warband must choose one of a number of specialty lists, containing related items. They have to somehow acquire AND SELL these items in order to gain Campaign Points.
Furthermore, the objective allows a Hero to miss a battle, and take a vehicle to travel to their Homeland's supplier, where they can buy items off from their starting equipment table (at the costs listed and without rolling for Rarity). Essentially, this allows Dwarven and Elven merchants to ship their wares from home and sell them off for profit in the Empire.
The objective also allows for maintaining more than one encampment, as the warband establishes a franchise: in the form of shopfronts, taverns and trading posts, which grant more Campaign Points.
As an alternative to 'The Seekers' objective, players can instead choose 'The Smugglers' variant, which has a specialty list composed exclusively of illegal items. It follows a similar development as 'The Seekers' with the exception that Heroes can gain the Disguise skill (which allows undesirables to enter law-abiding Locations), and their final objective is to make a run out of the Empire to the New World.
Both of these objectives, like 'The Sellswords' before, involve a lot of use of the new Encampments rules. Prepare to see a lot more raiding of encampments (and having to build adequate defences) in 'The Enemy Within', especially since an evicted warband risks losing not only their hideout but also some Campaign Points!!
Items required to finish 'The Enemy Within':
- Random Events - (draft exist in scribbly form)
- Hired Swords - (scribbly drafts have been spoiled on the blog before!)
- Organizations - (I also have scribbly drafts)
- Scenario rules - (rewrite of originals), more than half is playtested
But if some of you have tested any of the rules in your home games, please don't hesitate to share your feedback! We can build a better game the more issues we detect beforehand.
Roll high and prosper!